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Text File  |  1998-08-10  |  67KB  |  2,199 lines

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  307. var    TMR_PROJ                =3D 0;    =09
  308. var    TMR_SCENE                =3D 1;    =09
  309. var    RR_NONE                    =3D 0;    =09
  310. var    RR_PAGE_BUTTONS            =3D 1;    =09
  311. var    RR_FULL_RUNTIME            =3D 2;    =09
  312. var    DUR_FOREVER                =3D -1;    =09
  313. var    DELAY_NONE                =3D 0;    =09
  314. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  315. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  316. var    DUR_UNTIL_DONE            =3D -1;    =09
  317. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  318. var    TT_BUTTONDOWN            =3D 1;    =09
  319. var    TT_BUTTONUP                =3D 2;    =09
  320. var    TT_MOUSEOVER            =3D 3;    =09
  321. var    TT_MOUSEOUT                =3D 4;    =09
  322. var    TB_PAGE_TURNER            =3D -1;    =09
  323. var    TB_START_PLAYER            =3D -2;    =09
  324. var NULL_TRANSITION            =3D -1;
  325. var    TEXT_FLYIN                =3D 101;
  326. var TEXT_TYPEWRITER        =3D 102;
  327. var    FLYIN_TOP                =3D 0;
  328. var    FLYIN_BOTTOM            =3D 1;
  329. var    FLYIN_LEFT                =3D 2;
  330. var    FLYIN_RIGHT                =3D 3;
  331. var    FLYIN_ROTATE            =3D 4;
  332. var    FLYIN_BY_LETTER            =3D 1;
  333. var    FLYIN_BY_WORD            =3D 2;
  334. var    FLYIN_BY_LINE            =3D 3;
  335. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  336. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  337. var    PS_UNINITIALIZED    =3D 0;
  338. var PS_INITIALIZED        =3D 1;
  339. var    PS_RUNNING            =3D 2;
  340. var PS_PAUSED            =3D 3;
  341. var PS_COMPLETE            =3D 4;
  342. var    sceneArray        =3D new Array();=09
  343. var currentScene    =3D null;        =09
  344. var nScenes            =3D 0;        =09
  345. var stProjState =3D PS_UNINITIALIZED;=09
  346. var stButtons    =3D false;        =09
  347. var    stNoInput    =3D 0;            =09
  348. var strPause =3D new Array( "" );
  349. var strPlay =3D new Array( "" );
  350. var    formStatus =3D null;
  351. var    tickTimer        =3D null;        =09
  352. var sys            =3D navigator.appName;                                    =09
  353. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  354. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  355. var    platform    =3D navigator.platform;                                    =09
  356. window.onload =3D PreSetup;
  357. window.onerror =3D Error;
  358. function Error()
  359. {
  360.     alert("There has been an unidentified error in this file's script. You =
  361. may be able to fix this problem by refreshing your browser.");
  362.     return true;
  363. }
  364. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  365. delay, webpage )
  366. {
  367.     this.tickRate =3D tickRate;
  368.     this.startScene =3D startScene;
  369.     this.stopScene =3D stopScene;
  370.     this.rtReq =3D rtReq;
  371.     this.autoStart =3D autoStart;
  372.     this.delay =3D delay;
  373.     this.webpage =3D webpage;
  374. }
  375. function PreSetup()
  376. {
  377.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  378.     {
  379.         setTimeout( "Setup();", Project.delay*1000 );=20
  380.         return;
  381.     }
  382. =09
  383.     Setup();
  384. }
  385. function Setup()=20
  386. { =20
  387.     stNoInput++;                            =09
  388.     if ( vers < 4 ) return;                    =09
  389.     if ( sys =3D=3D "Netscape" )                =09
  390.     {
  391.         document.all =3D new Array;            =09
  392.         Extract(document);                    =09
  393.     =09
  394.         document.body =3D new Object;
  395.         document.body.clientWidth =3D window.innerWidth;
  396.         document.body.clientHeight =3D window.innerHeight;
  397.         document.body.scrollTop =3D window.pageXOffset;=20
  398.         document.body.scrollLeft =3D window.pageYOffset;
  399.     }
  400.     stButtons =3D SetupButtons();                =09
  401.     ProjectInitialize();                    =09
  402.     stNoInput--;                            =09
  403.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  404.         Start();                                            =09
  405. }
  406. function ProjectInitialize()
  407. {
  408. =09
  409.     tickTimer =3D new Timer();
  410. =09
  411. =09
  412.     InitializeScenes();
  413. =09
  414.     tickTimer.StartTicking();                            =09
  415. =09
  416.     if ( Project.startScene =3D=3D null )        =09
  417.         Project.startScene =3D 0;                =09
  418.     stProjState =3D PS_INITIALIZED;            =09
  419. =09
  420. }
  421. function ProjectStart( startScene )
  422. {
  423.     stProjState =3D PS_RUNNING;
  424.     if ( startScene !=3D null )
  425.         ChangeScene( startScene );
  426.     else
  427.         ChangeScene( Project.startScene );
  428. }
  429. function ProjectComplete()
  430. {
  431.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  432.         return;                                =09
  433.     ProjectShutdown();
  434.     StatusChange();                            =09
  435. }
  436. function ProjectShutdown()
  437. {
  438.     KillTimer();                                    =09
  439.     StopEverythingOnScenes( false );
  440.     currentScene =3D null;
  441.     stProjState =3D PS_COMPLETE;                        =09
  442. }
  443. function Extract( obj )
  444. {
  445. =09
  446. =09
  447.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  448.     {
  449.         var el =3D obj.layers[intLayer];        =09
  450.         document.all[el.id] =3D new Object    =09
  451.         var newEl =3D document.all[el.id];    =09
  452.     =09
  453.         newEl.id =3D el.id;                            =09
  454.         newEl.style =3D new Object;                    =09
  455.         newEl.style.pixelTop =3D parseInt(el.top);
  456.         newEl.style.pixelLeft =3D parseInt(el.left);
  457.         if (null!=3Del.clip)=20
  458.         {
  459.             newEl.offsetWidth =3D el.clip.width;    =09
  460.             newEl.offsetHeight =3D el.clip.height
  461.         }
  462.     =09
  463.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  464.             newEl.style.visibility =3D IE_HIDDEN;
  465.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  466.             newEl.style.visibility =3D IE_VISIBLE;
  467.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  468.             newEl.style.visibility =3D IE_INHERIT;
  469.         else
  470.             newEl.style.visibility =3D "";
  471.     =09
  472.         newEl.style.zIndex =3D el.zIndex;
  473.         newEl.style.backgroundColor =3D el.bgColor;
  474.         newEl.style.backgroundImage =3D "url("+el.background+")";
  475.         newEl.NSLayer =3D el;                        =09
  476.     =09
  477.     =09
  478.     =09
  479.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  480.         {
  481.             var image =3D el.document.images[intLoop]    =09
  482.             var    imageName =3D image.name;                =09
  483.             if ( imageName =3D=3D null )                =09
  484.                 continue;                            =09
  485.         =09
  486.             document.all[imageName] =3D image;        =09
  487.             document.images[imageName] =3D image;        =09
  488.         }
  489.     =09
  490.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  491.         {
  492.             var form =3D el.document.forms[intLoop];    =09
  493.             var formName =3D form.name;                =09
  494.             if ( formName =3D=3D null )
  495.                 continue;
  496.             document.all[formName] =3D form;            =09
  497.             document.forms[formName] =3D form;        =09
  498.         =09
  499.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  500. innerLoop++)
  501.             {
  502.                 var element =3D form.elements[innerLoop]=09
  503.                 var elementName =3D element.name;
  504.                 if ( elementName =3D=3D null )            =09
  505.                     continue;
  506.                 document.all[elementName] =3D element;=09
  507.             }
  508.         }
  509.         if ( el.layers.length > 0 )                =09
  510.             Extract(el)                            =09
  511.     }
  512. }
  513. function Scene( duration )
  514. {
  515.     this.duration =3D duration;
  516. }
  517. function InitializeScenes()
  518. {
  519.     var objScene;                            =09
  520.     var sceneNumber =3D 0;                    =09
  521. =09
  522.     for ( sceneName in Scenes )
  523.     {
  524.         objScene =3D Scenes[sceneName];        =09
  525.         objScene.number =3D parseInt(sceneNumber);                =09
  526.         objScene.name =3D sceneName;                    =09
  527.         objScene.HTML =3D document.all[sceneName];    =09
  528.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  529.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  530.             objScene.duration =3D DUR_FOREVER;
  531.         InitializePlayers( objScene );        =09
  532.     =09
  533.         if ( objScene.entryTrans =3D=3D null )
  534.         {
  535.             objScene.entryTrans =3D new Object();
  536.             objScene.entryTrans.type =3D NULL_TRANSITION;
  537.         }
  538.     =09
  539.         if ( objScene.Bhv !=3D null )
  540.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  541. bhvIdx++ )=09
  542.                 bhv.Initialize( objScene, bhv);
  543.         objScene.numBhv =3D bhvIdx;                                            =09
  544.         sceneArray[sceneNumber++] =3D objScene;=09
  545.     }
  546.     nScenes =3D sceneNumber;                    =09
  547. }
  548. function StopEverythingOnScenes( fPause )
  549. {
  550.     var objScene;                            =09
  551.     for ( sceneName in Scenes )
  552.     {
  553.         objScene =3D Scenes[sceneName];                    =09
  554.     =09
  555.     =09
  556.         if ( objScene.Bhv !=3D null )
  557.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  558. bhvIdx++ )=09
  559.                 bhv.StopEverything( bhv, fPause );
  560.         StopEverythingOnPlayers( objScene, fPause );        =09
  561.     }
  562.     return;
  563. }
  564. function ChangeScene( nextSceneNumber )
  565. {
  566.     var    previousScene =3D currentScene;                    =09
  567.     StopSceneTimers();                                    =09
  568.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  569.     currentScene.previousScene =3D previousScene;            =09
  570.     if ( currentScene.duration =3D=3D null )                =09
  571.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  572. =09
  573.     if ( currentScene.Bhv !=3D null )
  574.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  575.         {
  576.             var bhv =3D currentScene.Bhv[bhvIdx]
  577.             if ( bhv =3D=3D null)                            =09
  578.                 continue;
  579.             var delay =3D bhv.delay
  580.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  581.                 bhv.Start( bhv );                                    =09
  582.             else if ( delay > 0 )                                =09
  583.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  584.         }
  585.     StartScenePlayers( currentScene );                            =09
  586.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  587. SceneTransitionDone );=09
  588. =09
  589.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  590.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  591. TMR_SCENE );
  592.     StatusChange();                                        =09
  593.     return;
  594. }
  595. function SceneTransitionDone( objScene )
  596. {
  597. =09
  598. =09
  599.     if ( currentScene.previousScene !=3D null )
  600.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  601. =09
  602.     if ( currentScene.Bhv !=3D null )
  603.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  604.         {
  605.             var bhv =3D currentScene.Bhv[bhvIdx]
  606.             if ( bhv =3D=3D null)                            =09
  607.                 continue;
  608.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  609.                 bhv.Start( bhv );                                =09
  610.         }
  611.     =09
  612.     StartScenePlayersAfterTransition( currentScene );=09
  613. }
  614. function SceneExit( thisScene, nextScene )
  615. {
  616.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  617. nextScene.number;
  618.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  619. true;
  620. =09
  621. =09
  622. =09
  623.     for ( playerName in currentScene.Players )
  624.     {
  625.         objPlayer =3D currentScene.Players[playerName];        =09
  626.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  627.     }
  628. =09
  629.     if ( currentScene.Bhv !=3D null )
  630.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  631.         {
  632.             var bhv =3D currentScene.Bhv[bhvIdx]
  633.             if ( bhv =3D=3D null)                            =09
  634.                 continue;
  635.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  636.                 bhv.Stop( bhv );                        =09
  637.         }
  638. =09
  639. =09
  640.     if ( finalScene =3D=3D false )                    =09
  641.         ChangeScene( nextSceneNumber )            =09
  642.     else
  643.         ProjectComplete()                        =09
  644.     =09
  645. }
  646. function Player( delay, duration )
  647. {
  648.     this.delay =3D delay;
  649.     this.duration =3D duration;
  650. }
  651. function InitializePlayers( objScene )
  652. {
  653.     var objPlayer;                        =09
  654.     var    playerNumber =3D 0;                =09
  655.     for ( playerName in objScene.Players )
  656.     {
  657.         objPlayer =3D objScene.Players[playerName];        =09
  658.         objPlayer.number =3D playerNumber;                =09
  659.         objPlayer.name =3D playerName;                    =09
  660.         objPlayer.HTML =3D document.all[playerName];        =09
  661.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  662.         objPlayer.position =3D new Position(objPlayer);    =09
  663.     =09
  664.         if ( objPlayer.delay =3D=3D null )                    =09
  665.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  666.     =09
  667.     =09
  668.         if        ( objPlayer.entryTrans =3D=3D null )
  669.         {
  670.             objPlayer.entryTrans =3D new Object();
  671.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  672.         }=20
  673.     =09
  674.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  675.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  676.         {
  677.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  678. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  679.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  680.                     objPlayer.entryTrans.type =3D null;                            =09
  681.         }
  682.     =09
  683.         if ( objPlayer.exitTrans =3D=3D null )
  684.         {
  685.             objPlayer.exitTrans =3D new Object();
  686.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  687.         }
  688.     =09
  689.         if ( objPlayer.Bhv !=3D null )
  690.         {
  691.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  692.  
  693.                 bhv.Initialize( objPlayer, bhv);
  694.             objPlayer.numBhv =3D bhvIdx;                                    =09
  695.         }
  696.         else
  697.             objPlayer.numBhv =3D 0;
  698.         playerNumber ++;                =09
  699.     }=09
  700. }
  701. function StopEverythingOnPlayers( objScene, fPause )
  702. {
  703.     var objPlayer;                        =09
  704.     for ( playerName in objScene.Players )
  705.     {
  706.         objPlayer =3D objScene.Players[playerName];        =09
  707.     =09
  708.     =09
  709.         if ( objPlayer.Bhv !=3D null )
  710.         {
  711.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  712.  
  713.                 bhv.StopEverything( bhv, fPause );
  714.         }
  715.         DisableTrigger( objPlayer );                    =09
  716.     }=09
  717.     return;
  718. }
  719. function StartScenePlayers( objScene )
  720. {
  721. =09
  722.     for ( playerName in objScene.Players )
  723.     {
  724.         objPlayer =3D objScene.Players[playerName];        =09
  725.     =09
  726.     =09
  727.     =09
  728.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  729.             StartPlayer( objPlayer )                    =09
  730.         else if ( objPlayer.delay    > 0 )                =09
  731.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  732. TMR_SCENE);
  733.     }
  734. }
  735. function StartScenePlayersAfterTransition( objScene )
  736. {
  737. =09
  738.     for ( playerName in objScene.Players )
  739.     {
  740.         objPlayer =3D objScene.Players[playerName];        =09
  741.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  742.             StartPlayer( objPlayer )                    =09
  743.     }
  744. }
  745. function StartPlayer( objPlayer )
  746. {
  747. =09
  748.     if ( objPlayer.Bhv !=3D null )
  749.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  750.         {
  751.             var bhv =3D objPlayer.Bhv[bhvIdx]
  752.             if ( bhv =3D=3D null)                            =09
  753.                 continue;
  754.             var delay =3D bhv.delay
  755.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  756.                 bhv.Start( bhv );                                =09
  757.             else if ( delay > 0 )                                =09
  758.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  759.         }
  760. =09
  761.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  762. PlayerEntryTransitionDone );
  763. =09
  764. =09
  765.     if ( objPlayer.duration > 0 )
  766.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  767. TMR_SCENE );                                =09
  768. }
  769. function PlayerEntryTransitionDone( objPlayer )
  770. {
  771. =09
  772.     if ( objPlayer.Bhv !=3D null )
  773.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  774.         {
  775.             var bhv =3D objPlayer.Bhv[bhvIdx]
  776.             if ( bhv =3D=3D null)                            =09
  777.                 continue;
  778.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  779.                 bhv.Start( bhv );                                =09
  780.         }
  781. =09
  782.     if ( objPlayer.Triggers !=3D null )
  783.         EnableTrigger( objPlayer );
  784. }
  785. function PlayerExit( objPlayer )
  786. {
  787. =09
  788.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  789. PlayerExitTransitionDone );
  790. }
  791. function PlayerExitTransitionDone( objPlayer, finalScene )
  792. {
  793. =09
  794.     if ( objPlayer.Bhv !=3D null )
  795.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  796.         {
  797.             var bhv =3D objPlayer.Bhv[bhvIdx]
  798.             if ( bhv =3D=3D null)                            =09
  799.                 continue;
  800.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  801.                 bhv.Stop( bhv );                        =09
  802.         }
  803. =09
  804.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  805.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  806. =09
  807. =09
  808. =09
  809.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  810.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  811.     return;
  812. }
  813. function Trigger( trigType, trigBhv, player, scene )
  814. {
  815.     this.triggerType =3D trigType;
  816.     this.triggerBhv =3D trigBhv;
  817.     this.player =3D player;
  818.     this.nextSceneNum =3D scene;
  819. }
  820. function EnableTrigger( objPlayer )
  821. {
  822.     if ( sys !=3D "Netscape" )                                =09
  823.     {
  824.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  825.         for ( trx in objPlayer.Triggers )                    =09
  826.         {
  827.             var    trigger =3D objPlayer.Triggers[trx];            =09
  828.             if ( trigger.triggerType =3D=3D null )
  829.                 trigger.triggerType =3D 0;                    =09
  830.             var tt =3D trigger.triggerType;                    =09
  831.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  832.             {
  833.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  834.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  835.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  836.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  837.             }
  838.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  839.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  840.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  841.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  842.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  843.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  844.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  845.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  846.         }
  847.     }
  848.     else                                        =09
  849.     {
  850.         for ( trx in objPlayer.Triggers )        =09
  851.         {
  852.             var    trigger =3D objPlayer.Triggers[trx];=09
  853.             if ( trigger.triggerType =3D=3D null )
  854.                 trigger.triggerType =3D 0;                    =09
  855.             var tt =3D trigger.triggerType;                    =09
  856.             if ( tt=3D=3D 0 )                                    =09
  857.             {
  858.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  859. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  860.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  861.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  862.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  863.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  864.             }
  865.             else if    ( tt =3D=3D TT_BUTTONUP )
  866.             {
  867.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  868.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  869.             }
  870.             else if ( tt =3D=3D TT_BUTTONDOWN )
  871.             {
  872.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  873.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  874.             }
  875.         }
  876.     =09
  877.     }
  878. }
  879. function DisableTrigger( objPlayer )
  880. {
  881.     if ( sys !=3D "Netscape" )            =09
  882.     {
  883.         objPlayer.HTML.onmousedown =3D null;
  884.         objPlayer.HTML.onmouseup =3D null;=09
  885.         objPlayer.HTML.onmouseover =3D null;    =09
  886.         objPlayer.HTML.onmouseout =3D null;
  887.     }
  888.     else                                =09
  889.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  890. Event.MOUSEOVER | Event.MOUSEOUT );
  891. }
  892. function EventProcessor( e )
  893. {
  894.     var trigger;                                =09
  895.     var    type;                                    =09
  896.     var    button;                                    =09
  897.     var    eventType;                                =09
  898.     var objPlayer;                                =09
  899.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  900.         return;
  901.     if ( sys !=3D "Netscape" )                    =09
  902.     {
  903.         type =3D event.type;
  904.         button =3D event.button;
  905.     }
  906.     else                                        =09
  907.     {
  908.         type =3D e.type;
  909.         button =3D e.which;
  910.     }
  911. =09
  912.     if (type =3D=3D "mousedown")
  913.     {
  914.         if ( button !=3D 1 )                    =09
  915.             return;
  916.         eventType =3D TT_BUTTONDOWN;
  917.         if ( sys =3D=3D "Netscape" )            =09
  918.         {
  919.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  920.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  921.         }
  922.     }
  923.     else if (type =3D=3D "mouseup")
  924.     {
  925.         if ( button !=3D 1 )                    =09
  926.             return;
  927.         eventType =3D TT_BUTTONUP;
  928.         if ( sys =3D=3D "Netscape" )            =09
  929.         {
  930.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  931.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  932.         }
  933.     }
  934.     else if (type =3D=3D "mouseover")
  935.     {
  936.         eventType =3D TT_MOUSEOVER;
  937.     }
  938.     else if (type =3D=3D "mouseout")
  939.     {
  940.         eventType =3D TT_MOUSEOUT;
  941.     }
  942.     var triggerArray =3D objPlayer.Triggers;        =09
  943.     var trigger;                                =09
  944. =09
  945.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  946.     {
  947.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  948. eventType) )
  949.         {
  950.         =09
  951.         =09
  952.         =09
  953.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  954.             {
  955.             =09
  956.             =09
  957.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  958. =3D=3D "") )
  959.                     SceneExit( currentScene );
  960.                 else
  961.                 {
  962.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  963.                     {
  964.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  965.                             InitializePlayers( sceneArray[ii] );
  966.                     }
  967.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  968.                 }
  969.             }
  970.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  971.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  972.             else=20
  973.             {
  974.             =09
  975.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  976.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  977.                 bhv.Trigger( bhv, eventType );                                =09
  978.             }  =09
  979.         }
  980.     }
  981.     return;=09
  982. }
  983. function Transition( type, rate, flyFrom, flySubtype )
  984. {
  985.     this.type =3D type;
  986.     this.rate =3D rate;
  987.     this.flyFrom =3D flyFrom;
  988.     this.flySubtype =3D flySubtype;
  989. }
  990. function StartTransition( transObj, trans, visibility, callback )
  991. {
  992.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  993. =09
  994. =09
  995. =09
  996.     if    ( ("Netscape" =3D=3D sys) ||=20
  997.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  998. NULL_TRANSITION) ) )
  999.     {
  1000.         SetVisibility( transObj.HTML, visibility );
  1001.         callback( transObj );
  1002.         return;
  1003.     }
  1004. =09
  1005. =09
  1006. =09
  1007. =09
  1008.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1009. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1010.     {
  1011.         StartTextFlyin( transObj );
  1012.         return;
  1013.     }
  1014. =09
  1015.     if ( platform !=3D "Win32" )
  1016.     {
  1017.         SetVisibility( transObj.HTML, visibility );
  1018.         callback( transObj );
  1019.         return;
  1020.     }
  1021.     =09
  1022. =09
  1023. =09
  1024. =09
  1025. =09
  1026. =09
  1027.     if ( trans.type =3D=3D NULL_TRANSITION )
  1028.     {
  1029.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1030. transition=3D0)";
  1031.     }
  1032.     else    =09
  1033.     {
  1034.         duration =3D TRANSITION_RATES[trans.rate];
  1035.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1036. ", transition=3D" + trans.type + ")";
  1037.     }
  1038.     stNoInput++;                                    =09
  1039.     transObj.HTML.filters(0).Apply();                =09
  1040. =09
  1041.     SetVisibility( transObj.HTML, visibility );        =09
  1042. =09
  1043.     transObj.HTML.filters(0).Play()                    =09
  1044.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1045. }
  1046. function TransitionDoneEvent( )
  1047. {
  1048.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1049.     stNoInput--;                                                =09
  1050.     if        ( type =3D=3D OBJ_SCENE )
  1051.     {
  1052.     =09
  1053.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1054. currentScene.name) )
  1055.             SceneTransitionDone();
  1056.     }
  1057.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1058.     {
  1059.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1060.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1061.             PlayerEntryTransitionDone( objPlayer ); =20
  1062.         else                                                    =09
  1063.             PlayerExitTransitionDone( objPlayer, false );
  1064.     }
  1065.     return;
  1066. }
  1067. function InitializeTextFlyin( objPlayer )
  1068. {
  1069.     if ( sys =3D=3D "Netscape" )                                    =09
  1070.         return false;
  1071.     var    transition =3D objPlayer.entryTrans;                        =09
  1072.     var    transUnits =3D transition.flySubtype;                        =09
  1073.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1074. =09
  1075.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1076. transition.flyFrom : FLYIN_TOP;    =09
  1077.     =09
  1078. =09
  1079.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1080.     {
  1081.         var    textHTML    =3D objPlayer.HTML;                =09
  1082.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1083.         var    newInnerHTML    =3D "";                        =09
  1084.     =09
  1085.         transition.textOrder =3D new Array();                =09
  1086.         textOrder =3D transition.textOrder;                =09
  1087. =09
  1088.     =09
  1089.     =09
  1090.     =09
  1091.     =09
  1092.         var flyinIdx =3D 0;                        =09
  1093.         var    flyinBuffer =3D "";
  1094.     =09
  1095.     =09
  1096.     =09
  1097.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1098. style=3D'position:relative;visibility:hidden;'" : " =
  1099. style=3D'visibility:hidden;'";
  1100.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1101.         {
  1102.         =09
  1103.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1104.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1105.             while ( letterIdx<oldInnerHTML.length )
  1106.             {
  1107.             =09
  1108.             =09
  1109.             =09
  1110.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1111. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1112.                 {
  1113.                     if ( charNext =3D=3D "<" )                                                                =09
  1114.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1115.                     else
  1116.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1117.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1118.                     newInnerHTML +=3D tagString;
  1119.                     letterIdx =3D endTagIdx;                                            =09
  1120.                 =09
  1121.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1122.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1123.                         break;
  1124.                 }
  1125.             =09
  1126.                 else
  1127.                 {
  1128.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1129.                     newInnerHTML +=3D thisChar;
  1130.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1131.                         break;                                        =09
  1132.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1133. )    =09
  1134.                         break;
  1135.                 }
  1136.             }
  1137.             newInnerHTML +=3D "</span>"
  1138.             textOrder[flyinIdx] =3D new Object();
  1139.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1140.             flyinIdx++;                                                            =09
  1141.         }
  1142.     =09
  1143.         if ( flyinIdx =3D=3D 0 )
  1144.             return false;
  1145.     =09
  1146.         textHTML.innerHTML =3D newInnerHTML;
  1147.         transition.numUnits =3D flyinIdx;                        =09
  1148.     }
  1149. =09
  1150. =09
  1151. =09
  1152.     textOrder =3D transition.textOrder;
  1153.     var currentEl =3D document.all[textOrder[0].name];    =09
  1154.     var currentOffset =3D currentEl.offsetLeft;=09
  1155.     var previousEl, previousOffset;
  1156.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1157.     {
  1158.         previousOffset =3D currentOffset;                            =09
  1159.         previousEl =3D currentEl;
  1160.         textElName =3D textOrder[count].name;                    =09
  1161.         currentEl =3D document.all[textElName];
  1162.         SetVisibility( currentEl, IE_HIDDEN );
  1163.         currentOffset =3D currentEl.offsetTop;
  1164.     =09
  1165.     =09
  1166.     =09
  1167.     =09
  1168.     =09
  1169.     =09
  1170.         if ( currentOffset !=3D previousOffset )                                =09
  1171.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1172.                 previousEl.innerHTML =3D "<br>";
  1173.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1174.             direction =3D count % FLYIN_ROTATE;            =09
  1175.         else
  1176.             direction =3D transDirection;
  1177.     =09
  1178.         if        ( direction =3D=3D FLYIN_LEFT )
  1179.         {
  1180.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1181. currentEl.offsetParent.offsetWidth);
  1182.             currentEl.style.posLeft =3D tempPos;                    =09
  1183.             textOrder[count].dx =3D -movePerTick;                    =09
  1184.             textOrder[count].dy =3D 0;
  1185.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1186.         }
  1187.         else if ( direction =3D=3D FLYIN_RIGHT )
  1188.         {
  1189.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1190. currentEl.offsetParent.offsetLeft;
  1191.             currentEl.style.posLeft =3D tempPos;
  1192.             textOrder[count].dx =3D movePerTick;                    =09
  1193.             textOrder[count].dy =3D 0;
  1194.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1195.         }
  1196.         else if    ( direction =3D=3D FLYIN_TOP )
  1197.         {
  1198.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1199. currentEl.offsetParent.offsetHeight);
  1200.             currentEl.style.posTop =3D tempPos;
  1201.             textOrder[count].dx =3D 0;
  1202.             textOrder[count].dy =3D (-movePerTick);                =09
  1203.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1204.         }
  1205.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1206.         {
  1207.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1208. currentEl.offsetParent.style.posTop;
  1209.             currentEl.style.posTop =3D tempPos;
  1210.             textOrder[count].dx =3D 0;
  1211.             textOrder[count].dy =3D movePerTick;                    =09
  1212.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1213.         }
  1214.     }
  1215. =09
  1216.     transition.charIdx =3D 0;                            =09
  1217.     transition.moveIdx =3D 0;                            =09
  1218.     textElName =3D transition.textOrder[0].name;
  1219.     transition.currentEl =3D document.all[textElName];=09
  1220.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1221.     return true;
  1222. }
  1223. function StartTextFlyin( objPlayer )
  1224. {
  1225. =09
  1226.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1227.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1228. }
  1229. function TextFlyinTick( objPlayer )
  1230. {
  1231.     var    transition =3D objPlayer.entryTrans;                    =09
  1232.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1233.     var textEl =3D transition.currentEl;                        =09
  1234. =09
  1235. =09
  1236.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1237.     {
  1238.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1239.         textEl.style.posLeft -=3D spanObj.dx;
  1240.         return false;                                        =09
  1241.     }
  1242.     =09
  1243. =09
  1244.     textEl.style.posTop =3D 0;                                =09
  1245.     textEl.style.posLeft =3D 0;
  1246.     =09
  1247. =09
  1248.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1249. transition.textOrder.length )=09
  1250.     {
  1251.         PlayerEntryTransitionDone( objPlayer );                =09
  1252.         return true;                                        =09
  1253.     }
  1254.     else
  1255.     {
  1256.         transition.moveIdx =3D 0;                                =09
  1257.         textElName =3D transition.textOrder[charIdx].name;
  1258.         transition.currentEl =3D document.all[textElName];    =09
  1259.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1260.         return false;                                        =09
  1261.     }                                                        =09
  1262. }
  1263. var    SND_DUR_SCENE            =3D -1;=09
  1264. var    SND_DUR_PROJECT            =3D 0;=09
  1265. var ST_WAV                    =3D 1;=09
  1266. var    ST_MID                    =3D 2;=09
  1267. var    NAV_EXT                    =3D "nav"=09
  1268. var MidiTag                    =3D null;=09
  1269. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1270. {
  1271. =09
  1272.     this.Initialize =3D InitializeSound;
  1273.     this.Start =3D StartSound;
  1274.     this.Trigger =3D StartSound;
  1275.     this.Stop =3D StopSound;
  1276.     this.StopEverything =3D StopEverythingOnSounds;
  1277. =09
  1278.     this.delay =3D delay;
  1279.     this.duration =3D duration;
  1280.     this.loop =3D loop;
  1281.     this.tagName =3D tagName;
  1282.     this.fileName =3D fileName;
  1283.     this.soundType =3D soundType;
  1284. }
  1285. function InitializeSound( objParent, objSound )
  1286. {
  1287.     if ( sys =3D=3D "Netscape" )
  1288.     {
  1289.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1290.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1291.         return;
  1292.     }
  1293.     objSound.objParent =3D objParent;                =09
  1294.     objSound.html =3D document.all[objSound.tagName];=09
  1295.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1296. =09
  1297. =09
  1298.     if (objSound.soundType =3D=3D ST_MID )
  1299.     {
  1300.         if ( MidiTag =3D=3D null )                    =09
  1301.             MidiTag =3D objSound.html;            =09
  1302.         else
  1303.             objSound.html =3D MidiTag;            =09
  1304.     }        =09
  1305. }
  1306. function StartSound( objSound )
  1307. {
  1308.     if ( sys =3D=3D "Netscape" )                    =09
  1309.     {
  1310.         if ( objSound.html !=3D null )            =09
  1311.             objSound.html.play(objSound.navLoop);
  1312.         return;
  1313.     }
  1314.     objSound.html.src =3D objSound.fileName;        =09
  1315.     objSound.html.loop =3D objSound.loop;            =09
  1316.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1317.         objSound.html.volume =3D 0;                    =09
  1318.     if ( objSound.duration > 0 )
  1319.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1320. TMR_PROJ );
  1321. }
  1322. function StopSound( objSound, fPause )
  1323. {
  1324.     if ( sys =3D=3D "Netscape" )                    =09
  1325.     {
  1326.         if ( objSound.html !=3D null )            =09
  1327.             objSound.html.stop();
  1328.         return;
  1329.     }
  1330.     objSound.html.loop =3D 0;
  1331.     objSound.html.src =3D "";                            =09
  1332.     if ( objSound.soundType =3D=3D ST_WAV )
  1333.         objSound.html.volume =3D -10000;
  1334. }
  1335. function StopEverythingOnSounds( objSound )
  1336. {
  1337.     StopSound( objSound, true );
  1338.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1339.         objSound.html.volume =3D -500;                        =09
  1340. }
  1341. var    SND_DUR_SCENE            =3D -1;=09
  1342. var    SND_DUR_PROJECT            =3D 0;=09
  1343. function Swapper( idle, hover, click )
  1344. {
  1345. =09
  1346.     this.Initialize =3D InitializeSwap;
  1347.     this.Start =3D StartSwap;
  1348.     this.Trigger =3D TriggerSwap;
  1349.     this.Stop =3D StopSwap;
  1350.     this.StopEverything =3D StopSwap;
  1351. =09
  1352.     this.idle =3D idle;
  1353.     this.hover =3D hover;
  1354.     this.click =3D click;
  1355. }
  1356. function InitializeSwap( objParent, objSwap )
  1357. {
  1358.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1359.         return;
  1360. =09
  1361.     var    idle    =3D objSwap.idle;                        =09
  1362.     var    hover    =3D objSwap.hover;
  1363.     var    click    =3D objSwap.click;
  1364. =09
  1365. =09
  1366. =09
  1367. =09
  1368. =09
  1369. =09
  1370. =09
  1371.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1372. !=3D null) )
  1373.     {
  1374.         SetVisibility( document.all[hover], IE_HIDDEN );
  1375.         objSwap.srcHover =3D document.all[hover].src;
  1376.         document.all[hover].src =3D "";
  1377.     }
  1378.     else
  1379.         objSwap.srcHover =3D document.all[idle].src;
  1380.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1381. !=3D null) )
  1382.     {
  1383.         SetVisibility( document.all[click], IE_HIDDEN );
  1384.         objSwap.srcClick =3D document.all[click].src;
  1385.         document.all[click].src =3D "";
  1386.     }
  1387.     else
  1388.         objSwap.srcClick =3D document.all[idle].src;
  1389. =09
  1390.     objSwap.srcIdle =3D document.all[idle].src;
  1391. }
  1392. function StartSwap( objSwap )
  1393. {
  1394. =09
  1395. }
  1396. function TriggerSwap( objSwap, eventType )
  1397. {
  1398.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1399.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1400.     else if ( eventType =3D=3D TT_BUTTONUP )
  1401.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1402.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1403.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1404.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1405.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1406.     return;
  1407. }
  1408. function StopSwap( objSwap, fPause )
  1409. {
  1410.     if ( fPause )                        =09
  1411.         return;
  1412. }
  1413. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1414. var    PE_STOP        =3D 0;                            =09
  1415. var    PE_AGAIN    =3D 1;                            =09
  1416. var    PE_REV        =3D 2;                            =09
  1417. var    PE_EXIT        =3D 3;                            =09
  1418. var    PD_FWD        =3D 1;
  1419. var    PD_BACK        =3D -1;
  1420. function Point( x, y, rate )
  1421. {
  1422.     this.x =3D x;
  1423.     this.y =3D y;
  1424.     this.rate =3D rate;
  1425. }
  1426. function Paths( delay, edgeEffect )
  1427. {
  1428. =09
  1429.     this.Initialize =3D InitializePathAnimation;
  1430.     this.Start =3D StartPathAnimation;
  1431.     this.Trigger =3D StartPathAnimation;
  1432.     this.Stop =3D StopPathAnimation;
  1433.     this.StopEverything =3D StopPathAnimation;
  1434. =09
  1435.     this.delay =3D delay;
  1436.     this.edgeEffect =3D edgeEffect;
  1437. }
  1438. function InitializePathAnimation( objPlayer, path )
  1439. {
  1440.     var    segment;                                =09
  1441.     var pathIndex;
  1442.     var totalDistance;                            =09
  1443.     var    distanceX;                                =09
  1444.     var    distanceY;
  1445.     var dx;                                        =09
  1446.     var    dy;
  1447.     var travelTime;                                =09
  1448.     var    remX;                                    =09
  1449.     var    remY;
  1450. =09
  1451.     if ( stProjState !=3D PS_UNINITIALIZED )
  1452.     {
  1453.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1454.         return;
  1455.     }
  1456.     path.objPlayer =3D objPlayer;                    =09
  1457.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1458.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1459. =09
  1460. =09
  1461.     path[0].x -=3D halfWidth;
  1462.     path[0].y -=3D halfHeight;
  1463.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1464.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1465.     {
  1466.         px =3D parseInt(pathIndex);                =09
  1467.         segment =3D path[px];                        =09
  1468.     =09
  1469.     =09
  1470.     =09
  1471.         path[px+1].x -=3D halfWidth;
  1472.         path[px+1].y -=3D halfHeight;
  1473.     =09
  1474.         distanceX =3D path[px+1].x - segment.x;    =09
  1475.         distanceY =3D path[px+1].y - segment.y;    =09
  1476.     =09
  1477.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1478. (distanceY*distanceY) );
  1479.     =09
  1480.     =09
  1481.         travelTime =3D Math.round(totalDistance / =
  1482. PATH_PER_TICK[segment.rate]);
  1483.     =09
  1484.     =09
  1485.         if ( distanceX > 0 )                        =09
  1486.             dx =3D Math.floor( distanceX / travelTime );=09
  1487.         else if ( distanceX < 0 )                    =09
  1488.             dx =3D Math.ceil( distanceX / travelTime );=09
  1489.         else
  1490.             dx =3D 0;
  1491.     =09
  1492.     =09
  1493.     =09
  1494.     =09
  1495.         remX =3D distanceX % travelTime;
  1496.     =09
  1497.         if ( distanceY > 0 )                        =09
  1498.             dy =3D Math.floor( distanceY / travelTime );
  1499.         else if ( distanceY < 0 )
  1500.             dy =3D Math.ceil( distanceY / travelTime );
  1501.         else
  1502.             dy =3D 0;
  1503.         remY =3D distanceY % travelTime;
  1504.         segment.number =3D px;                        =09
  1505.         segment.ticks =3D 0;
  1506.         segment.travelTime =3D travelTime;
  1507.         segment.dx =3D dx;
  1508.         segment.dy =3D dy;
  1509.         segment.remX =3D remX;
  1510.         segment.remY =3D remY;
  1511.     }
  1512.     path.numSegs =3D parseInt(pathIndex);                =09
  1513.     path.dir =3D PD_FWD;                                        =09
  1514.     return;
  1515. }
  1516. function StartPathAnimation( path )
  1517. {
  1518.     path.currentSegment =3D path[0];    =09
  1519.     path.currentSegment.ticks =3D 0;    =09
  1520.     path.cntSegs =3D 0;                                =09
  1521. =09
  1522. =09
  1523.     if ( path.dir =3D=3D PD_BACK )                            =09
  1524.     {
  1525.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1526.         {
  1527.             path[ii].dx *=3D -1;
  1528.             path[ii].dy *=3D -1;
  1529.             path[ii].remX *=3D -1;
  1530.             path[ii].remY *=3D -1;
  1531.         }
  1532.         path.dir =3D PD_FWD;                                =09
  1533.     }
  1534.     StartAnimationTimer( path, PathAnimationTick );
  1535. }
  1536. function StopPathAnimation( path, fPause )
  1537. {
  1538.     return;
  1539. }
  1540. function PathAnimationTick( path )
  1541. {
  1542.     var    objPlayer =3D path.objPlayer;            =09
  1543.     var segment =3D path.currentSegment;        =09
  1544.     var    currentPosition =3D objPlayer.position;=09
  1545.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1546.     {
  1547.         newX =3D currentPosition.x + segment.dx;        =09
  1548.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1549.             segment.remX > 0 ? newX++ : newX--;
  1550.         newY =3D currentPosition.y + segment.dy;        =09
  1551.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1552.             segment.remY > 0 ? newY++ : newY--;
  1553.         currentPosition.SetPosition( newX, newY );=09
  1554.         return false;                            =09
  1555.     }
  1556. =09
  1557. =09
  1558.     if ( ++path.cntSegs < path.numSegs )
  1559.     {
  1560.     =09
  1561.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1562.         path.currentSegment.ticks =3D 0;                            =09
  1563.             =09
  1564.         return false;
  1565.     }
  1566.     =09
  1567. =09
  1568.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1569.     {
  1570.     =09
  1571.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1572.     =09
  1573.         path.currentSegment =3D path[0];                =09
  1574.         path.currentSegment.ticks =3D 0;                =09
  1575.         path.cntSegs =3D 0;                            =09
  1576.         return false;                                =09
  1577.     }                        =09
  1578.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1579.     {
  1580.         path.dir *=3D -1;                                =09
  1581.     =09
  1582.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1583.         {
  1584.             path[ii].dx *=3D -1;
  1585.             path[ii].dy *=3D -1;
  1586.             path[ii].remX *=3D -1;
  1587.             path[ii].remY *=3D -1;
  1588.         }
  1589.         path.currentSegment.ticks =3D 0;                =09
  1590.         path.cntSegs =3D 0;                            =09
  1591.         return false;
  1592.     }
  1593.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1594.     {
  1595.         PlayerExit( objPlayer );
  1596.         return true;
  1597.     }
  1598.     else
  1599.         return true;                                =09
  1600. }
  1601. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1602. function Size( zoom, rate )
  1603. {
  1604.     this.zoom =3D zoom;
  1605.     this.rate =3D rate;
  1606. }
  1607. function Grows( delay )
  1608. {
  1609. =09
  1610.     this.Initialize =3D InitializeGrowAnimation;
  1611.     this.Start =3D StartGrowAnimation;
  1612.     this.Trigger =3D StartGrowAnimation;
  1613.     this.Stop =3D StopGrowAnimation;
  1614.     this.StopEverything =3D StopGrowAnimation;
  1615. =09
  1616.     this.delay =3D delay;
  1617. }
  1618. function InitializeGrowAnimation( objPlayer, grow )
  1619. {
  1620.     if ( sys =3D=3D "Netscape" )
  1621.         return;
  1622.     var    child =3D objPlayer.HTML.children[0];                    =09
  1623.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1624. =09
  1625. =09
  1626. =09
  1627.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1628.     {
  1629.         grow.realWidth =3D child.width;
  1630.         grow.realHeight =3D child.height;
  1631.     }
  1632.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1633.     {
  1634.         grow =3D null;                                        =09
  1635.         return;
  1636.     }
  1637.     grow.objPlayer =3D objPlayer;                                =09
  1638. =09
  1639.     grow.currentSegment =3D grow[0];                            =09
  1640.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1641. =09
  1642. =09
  1643. =09
  1644.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1645.     child.height *=3D (grow.currentSegment.zoom / 100);
  1646. =09
  1647.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1648.     {
  1649.         gx =3D parseInt(growIndex);                =09
  1650.         segment =3D grow[gx];                        =09
  1651.         if ( grow[gx+1] =3D=3D null )                =09
  1652.         {
  1653.             grow.finalSegment =3D grow[gx-1];        =09
  1654.             break;                                =09
  1655.         }
  1656.     =09
  1657.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1658.         if ( growth >=3D 0 )                                        =09
  1659.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1660.         else
  1661.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1662.     =09
  1663.         growthTicks =3D growth / growthFactor;        =09
  1664.     =09
  1665.         segment.number =3D gx;                        =09
  1666.         segment.growth =3D growth;
  1667.         segment.growthFactor =3D growthFactor;
  1668.         segment.growthTicks =3D growthTicks;
  1669.         segment.currentTicks =3D 0;
  1670.     }
  1671. }
  1672. function StartGrowAnimation( grow )
  1673. {=09
  1674.     if ( sys =3D=3D "Netscape" )
  1675.         return;
  1676.     grow.currentSegment =3D grow[0];                        =09
  1677.     grow.currentTicks =3D 0;
  1678.     StartAnimationTimer( grow, GrowAnimationTick );
  1679. }
  1680. function StopGrowAnimation( grow, fPause )
  1681. {
  1682.     return;
  1683. }
  1684. function GrowAnimationTick( grow )
  1685. {
  1686.     if ( sys =3D=3D "Netscape" )
  1687.         return true;                                    =09
  1688.     var    objPlayer =3D grow.objPlayer;                        =09
  1689.     var    child =3D objPlayer.HTML.children[0];                =09
  1690.     var segment =3D grow.currentSegment;                    =09
  1691.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1692.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1693.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1694.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1695.         return false;                                    =09
  1696.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1697.         return true;                                    =09
  1698.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1699.     grow.currentTicks =3D 0;
  1700.     return false;                                        =09
  1701. }
  1702. function Timer()
  1703. {
  1704.     if ( Project.tickRate =3D=3D null )        =09
  1705.         this.tickRate =3D DEFAULT_TICK_RATE;
  1706.     else
  1707.         this.tickRate =3D Project.tickRate;
  1708.     this.oneShots =3D new Array();
  1709.     this.animations =3D new Array();
  1710.     this.tickCounter =3D 0;                        =09
  1711.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1712.     this.timerID =3D null;
  1713.     this.StartTicking =3D StartTicking;            =09
  1714.     this.StopTicking =3D StopTicking;
  1715. =09
  1716. }
  1717. function StartTicking()
  1718. {
  1719.     if ( this.timerID =3D=3D null )
  1720.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1721. }
  1722. function StopTicking()
  1723. {
  1724.     if ( this.timerID !=3D null )
  1725.         clearInterval( this.timerID );
  1726.     this.timerID =3D null;
  1727. }
  1728. function TimerTick()
  1729. {
  1730.     var timerEvent;
  1731. =09
  1732.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1733.     {
  1734.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1735.             continue;                                        =09
  1736.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1737.             tickTimer.animations[ii] =3D null;                =09
  1738.     }
  1739. =09
  1740.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1741.     {
  1742.     =09
  1743.         var length =3D tickTimer.oneShots.length;                =09
  1744.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1745.         {
  1746.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1747.                 continue;                                    =09
  1748.         =09
  1749.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1750.             {
  1751.                 tickTimer.oneShots[ii] =3D null;                =09
  1752.                 timerEvent.callback( timerEvent.callbackObj );=09
  1753.             }
  1754.         }
  1755.     }
  1756.     return;
  1757. }
  1758. function StartOneShotTimer( obj, time, callback, type )
  1759. {
  1760.     var    timerIndex;                                =09
  1761.     var timerEvent =3D new Object();                =09
  1762. =09
  1763.     timerEvent.callbackObj =3D obj;                =09
  1764.     timerEvent.callback =3D callback;                =09
  1765.     timerEvent.type =3D type;                        =09
  1766. =09
  1767. =09
  1768.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1769. tickTimer.ticksPerSecond);
  1770.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1771. timerIndex++ );=09
  1772.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1773.     return;
  1774. }
  1775. function StartAnimationTimer( obj, callback )
  1776. {
  1777.     var timerIndex;=20
  1778.     timerEvent =3D new Object();
  1779.     timerEvent.callbackObj =3D obj;                =09
  1780.     timerEvent.callback =3D callback;                =09
  1781.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1782. timerIndex++);=09
  1783.     tickTimer.animations[timerIndex] =3D timerEvent;
  1784. }
  1785. function StopSceneTimers()
  1786. {
  1787.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1788.     {
  1789.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1790.             continue;
  1791.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1792.             tickTimer.oneShots[ii] =3D null;            =09
  1793.     }
  1794. =09
  1795.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1796.         tickTimer.animations[ii] =3D null;
  1797. }
  1798. =09
  1799. function KillTimer()
  1800. {
  1801.     if ( tickTimer !=3D null )                    =09
  1802.     {
  1803.         window.clearTimeout( tickTimer.timerID);=09
  1804.         tickTimer =3D null;                        =09
  1805.     }
  1806. }
  1807. function SetColor(el, color)=20
  1808. {
  1809.     if ( el.style =3D=3D null )                =09
  1810.         return;
  1811. =09
  1812.     el.style.backgroundColor =3D color;    =09
  1813.     if ("Netscape"=3D=3Dsys)=20
  1814.         el.NSLayer.bgColor =3D color;        =09
  1815. }
  1816. function SetZIndex(el, zindex)=20
  1817. {
  1818.     if ( el.style =3D=3D null )                =09
  1819.         return;
  1820. =09
  1821.     el.style.zIndex =3D zindex;            =09
  1822.     if ("Netscape"=3D=3Dsys)=20
  1823.         el.NSLayer.zIndex =3D zindex        =09
  1824. }
  1825. function SetVisibility(el, val)=20
  1826. {
  1827.     if ( el.style =3D=3D null )                =09
  1828.         return;
  1829.     el.style.visibility =3D val;            =09
  1830.        =20
  1831.     if ( "Netscape"=3D=3Dsys )                =09
  1832.     {
  1833.         if        ( val =3D=3D IE_HIDDEN )
  1834.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1835.         else if ( val =3D=3D IE_VISIBLE )
  1836.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1837.         else if ( val =3D=3D IE_INHERIT )
  1838.             el.NSLayer.visibility =3D NAV_INHERIT;
  1839.         else
  1840.             el.NSLayer.visibility =3D "";
  1841.     }
  1842. }
  1843. function Position( obj )
  1844. {
  1845.     this.object =3D obj;                        =09
  1846.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1847.     this.y =3D obj.HTML.style.pixelTop;        =09
  1848.     this.SetPosition =3D SetPosition;
  1849. }
  1850. function SetPosition( newX, newY )=20
  1851. {
  1852.     var el =3D this.object.HTML;                =09
  1853.     if ( el.style =3D=3D null )                    =09
  1854.         return;
  1855.                 =09
  1856.     el.style.pixelTop =3D newY;    =09
  1857.     el.style.pixelLeft =3D newX;
  1858.     this.x =3D newX;                            =09
  1859.     this.y =3D newY;
  1860.     if ( "Netscape"=3D=3Dsys )                    =09
  1861.     {
  1862.         el.NSLayer.top =3D parseInt( newY );
  1863.         el.NSLayer.left =3D parseInt( newX );
  1864.         el.offsetTop =3D el.NSLayer.top;
  1865.         el.offsetLeft =3D el.NSLayer.left;
  1866.     }
  1867. }
  1868. function SetContent(el, content)=20
  1869. {
  1870.     if ( el.style =3D=3D null )                    =09
  1871.         return;
  1872.     if ( "Netscape"=3D=3Dsys )                    =09
  1873.     {
  1874.         el.NSLayer.document.open();            =09
  1875.         el.NSLayer.document.write(content);    =09
  1876.         el.NSLayer.document.close();        =09
  1877.     }
  1878.     else                                    =09
  1879.         el.innerHTML=3Dcontent;
  1880. }
  1881. function SetupButtons()
  1882. {
  1883.     var rtn =3D false;                    =09
  1884.     if ( document.all.Pause !=3D null )
  1885.     {
  1886.         document.all.Pause.onclick =3D Pause;
  1887.         strPause =3D document.all.Pause.value.split( '/' );
  1888.         document.all.Pause.value =3D strPause[0];
  1889.     }
  1890.     if (document.all.Stop !=3D null )
  1891.         document.all.Stop.onclick =3D Stop;
  1892.     if ( document.all.Forward !=3D null )
  1893.         document.all.Forward.onclick =3D Forward;
  1894.     if ( document.all.Backward !=3D null )
  1895.         document.all.Backward.onclick =3D Backward;
  1896.     if ( document.all.Webpage !=3D null )
  1897.         document.all.Webpage.onclick =3D GotoWebpage;
  1898.     if ( document.all.SceneStatus !=3D null )
  1899.         formStatus =3D document.all.SceneStatus;
  1900.     if ( document.all.Start !=3D null )
  1901.     {
  1902.         document.all.Start.onclick =3D Start;
  1903.         strPlay =3D document.all.Start.value.split( '/' );
  1904.         document.all.Start.value =3D strPlay[0];
  1905.         rtn =3D true;
  1906.     }
  1907.     else
  1908.         rtn =3D false;
  1909.     if ( document.all.NavigationButtons !=3D null )
  1910.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1911.     return rtn;
  1912. }
  1913. function Start()
  1914. {
  1915.     if ( stNoInput )                                    =09
  1916.         return;
  1917.     if ( stButtons =3D=3D true )                            =09
  1918.     {
  1919.         document.all.Start.value =3D strPlay[1];
  1920.         if ( document.all.Pause !=3D null )
  1921.         {
  1922.             document.all.Pause.value =3D strPause[0];
  1923.         }
  1924.     }
  1925.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1926. PS_PAUSED) )=09
  1927.     {
  1928.         ProjectShutdown();
  1929.         ProjectInitialize();
  1930.     }
  1931.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1932.         ProjectInitialize();
  1933.     ProjectStart();                                    =09
  1934. }
  1935. function Pause()
  1936. {
  1937. =09
  1938.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1939.     {
  1940.         tickTimer.StartTicking();                    =09
  1941.         if ( document.all.Pause !=3D null )
  1942.         {
  1943.             document.all.Pause.value =3D strPause[0];
  1944.         }
  1945.         stProjState =3D PS_RUNNING;
  1946.         StatusChange();                                =09
  1947.     }
  1948.     else
  1949.     {
  1950.         if ( tickTimer !=3D null )                    =09
  1951.             tickTimer.StopTicking();                =09
  1952.         if    ( stProjState !=3D PS_RUNNING )            =09
  1953.             return;
  1954.         stProjState =3D PS_PAUSED;
  1955.         if ( document.all.Pause !=3D null )
  1956.         {
  1957.             document.all.Pause.value =3D strPause[1];
  1958.         }
  1959.         StopEverythingOnScenes( true );                =09
  1960.         StatusChange();                                =09
  1961.     }
  1962. }
  1963. function Stop()
  1964. {
  1965.     if ( stNoInput )                                    =09
  1966.         return;
  1967.     location.reload();
  1968. }
  1969. function Forward()
  1970. {
  1971.     if ( stNoInput )                                    =09
  1972.         return;
  1973. =09
  1974.     if ( stProjState !=3D PS_RUNNING )
  1975.         return;
  1976.     SceneExit( currentScene );                =09
  1977. }
  1978. function Backward()
  1979. {
  1980.     if ( stNoInput )                                    =09
  1981.         return;
  1982.     var nextScene;
  1983. =09
  1984. =09
  1985. =09
  1986.     if        ( stProjState =3D=3D PS_COMPLETE )
  1987.         nextScene =3D Project.stopScene;
  1988.     else if ( stProjState !=3D PS_RUNNING )
  1989.         return;
  1990.     else
  1991.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1992. - 1;
  1993.     ProjectShutdown();
  1994.     ProjectInitialize();
  1995.     ProjectStart( nextScene );            =09
  1996. }
  1997. function GotoWebpage()
  1998. {
  1999.     window.open( Project.webpage);                    =09
  2000. }
  2001. function StatusChange( )
  2002. {
  2003.     var        stsPage =3D null;                =09
  2004.     var        stsState =3D null;            =09
  2005.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2006.     {
  2007.         stsState =3D "Initializing";
  2008.         stsPage =3D ""
  2009.     }
  2010.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2011.     {
  2012.         stsState =3D "Ready";
  2013.         stsPage =3D "";
  2014.     }
  2015.     else if    ( stProjState =3D=3D PS_RUNNING )
  2016.     {
  2017.         stsState =3D "Playing";
  2018.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2019.     }
  2020.     else if    ( stProjState =3D=3D PS_PAUSED )
  2021.         stsState =3D "Paused";
  2022.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2023.         stsState =3D "Complete";
  2024. =09
  2025.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2026.         formStatus.value =3D stsPage;
  2027. =09
  2028.     if ( stsState !=3D null )
  2029.         top.status =3D stsState;=20
  2030. }
  2031. function GetSceneFromNumber( sceneNum )
  2032. {
  2033.     return sceneArray[sceneNum];    =09
  2034. }
  2035. function GetPlayerFromName( playerName )
  2036. {
  2037.     var objPlayer;
  2038. =09
  2039. =09
  2040.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2041. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2042.         return objPlayer;                    =09
  2043. =09
  2044.     var objScene;
  2045.     for ( sceneName in Scenes )                    =09
  2046.     {
  2047.         objScene =3D Scenes[sceneName];
  2048.         if ( objScene.Players !=3D null )
  2049.         {
  2050.             objPlayer =3D objScene.Players[playerName];
  2051.             if ( objPlayer !=3D null )
  2052.                 return objPlayer;                    =09
  2053.         }
  2054.     }=09
  2055.         =09
  2056.     return null;                                =09
  2057. }
  2058. function GetObjectTypeFromName( nameString )
  2059. {
  2060.     var type =3D nameString.substr(0,1);    =09
  2061.     if        ( type =3D=3D NAME_SCENE )        =09
  2062.         return OBJ_SCENE;
  2063.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2064.         return OBJ_PLAYER;
  2065. }
  2066. function GetPlayerTypeFromName( nameString )
  2067. {
  2068.     var type =3D nameString.substr(1,1);    =09
  2069.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2070.         return PLAYER_IMAGE;
  2071.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2072.         return PLAYER_DRAW;
  2073.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2074.         return PLAYER_TEXT;
  2075. }
  2076. function resetGifAnimation()
  2077. {
  2078.     var temp =3D document.all["img1"].src;
  2079.     document.all["img1"].src =3D temp;
  2080. }
  2081. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2082. "http://home-publishing.com/SKU/V3Pub.asp");
  2083. Scenes =3D new Object();
  2084. Scenes.Sx16 =3D new Scene( 14 );
  2085. Scenes.Sx16.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2086. Scenes.Sx16.Bhv =3D new Array();
  2087. Scenes.Sx16.Bhv[0] =3D new Sound( 0, -1, -1, 2, "AW61", =
  2088. "cid:000b01bdad1a$b1176fa0$605a389d@a-marfis.dns.microsoft.com" );
  2089. Scenes.Sx16.Players =3D new Object();
  2090. Scenes.Sx16.Players.PI19 =3D new Player( -1, -1 );
  2091. Scenes.Sx16.Players.PI19.entryTrans =3D new Transition( 14, 2, 0, 0 );
  2092. Scenes.Sx16.Players.PT21 =3D new Player( 0, -1 );
  2093. Scenes.Sx16.Players.PT21.Bhv =3D new Array();
  2094. Scenes.Sx16.Players.PT21.Bhv[0] =3D new Paths( 2, 0 );
  2095. Scenes.Sx16.Players.PT21.Bhv[0][0] =3D new Point( 792, 62, 3 );
  2096. Scenes.Sx16.Players.PT21.Bhv[0][1] =3D new Point( 319, 62, 3 );
  2097. Scenes.Sx16.Players.PI22 =3D new Player( 0, -1 );
  2098. Scenes.Sx16.Players.PI22.Bhv =3D new Array();
  2099. Scenes.Sx16.Players.PI22.Bhv[0] =3D new Paths( 1, 0 );
  2100. Scenes.Sx16.Players.PI22.Bhv[0][0] =3D new Point( 66, -55, 4 );
  2101. Scenes.Sx16.Players.PI22.Bhv[0][1] =3D new Point( 66, 65, 4 );
  2102. Scenes.Sx16.Players.PT24 =3D new Player( 4, -1 );
  2103. Scenes.Sx16.Players.PT24.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2104. Scenes.Sx16.Players.PT41 =3D new Player( 4, -1 );
  2105. Scenes.Sx16.Players.PT41.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2106. Scenes.Sx16.Players.PT48 =3D new Player( 4, -1 );
  2107. Scenes.Sx16.Players.PT48.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2108. Scenes.Sx16.Players.PT42 =3D new Player( 4, -1 );
  2109. Scenes.Sx16.Players.PT42.entryTrans =3D new Transition( 12, 2, 0, 0 );
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